Navigation
API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FADEnvelope
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetNextEnvelopeOut
(
float& OutEnvelope |
DSP/Envelope.h | ||
void GetNextEnvelopeOut
(
int32 StartFrame, |
Generates an output audio buffer (used for audio-rate envelopes) | DSP/Envelope.h | |
void GetNextEnvelopeOut
(
int32 StartFrame, |
Generates a single float value (used for control-rate envelopes) | DSP/Envelope.h |
GetNextEnvelopeOut(float &)
| Name | GetNextEnvelopeOut |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Envelope.h |
| Include Path | #include "DSP/Envelope.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/Envelope.cpp |
bool GetNextEnvelopeOut
(
float & OutEnvelope
)
GetNextEnvelopeOut(int32, int32, TArray< int32 > &, Audio::AlignedFloatBuffer &)
Description
Generates an output audio buffer (used for audio-rate envelopes)
| Name | GetNextEnvelopeOut |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Envelope.h |
| Include Path | #include "DSP/Envelope.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/Envelope.cpp |
void GetNextEnvelopeOut
(
int32 StartFrame,
int32 EndFrame,
TArray< int32 > & OutFinishedFrames,
Audio::AlignedFloatBuffer & OutEnvelope
)
GetNextEnvelopeOut(int32, int32, TArray< int32 > &, float &)
Description
Generates a single float value (used for control-rate envelopes)
| Name | GetNextEnvelopeOut |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Envelope.h |
| Include Path | #include "DSP/Envelope.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/Envelope.cpp |
void GetNextEnvelopeOut
(
int32 StartFrame,
int32 EndFrame,
TArray< int32 > & OutFinishedFrames,
float & OutEnvelope
)