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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/DSP > API/Runtime/SignalProcessing/DSP/ISampleRateConverter > API/Runtime/SignalProcessing/DSP/ISampleRateConverter/ProcessChunk
References
| Module | SignalProcessing |
| Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/SampleRateConverter.h |
| Include | #include "DSP/SampleRateConverter.h" |
int32 ProcessChunk
&40;
const int16 &42; BufferChunk,
const int32 NumInputSamples,
const int32 RequestedFrames,
TArray< float > & OutBuffer
&41;
Remarks
Process chunks of audio at a time. Saves state so can properly handle buffer boundaries. Use with Reset() to reset internal state before starting realtime SRC. Number of frames generated.
Parameters
| Name | Description |
|---|---|
| BufferChunk | Input audio buffer chunk |
| NumInputSamples | Number of input samples. |
| RequestedFrames | Number of frames requested to process |
| OutBuffer | The output buffer of converted audio. |