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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/DSP > API/Runtime/SignalProcessing/DSP/FSilenceDetection
References
| Module | SignalProcessing |
| Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/VoiceProcessing.h |
| Include | #include "DSP/VoiceProcessing.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/VoiceProcessing.cpp |
int32 ProcessBuffer
&40;
const float &42; InAudio,
float &42; OutAudio,
int32 NumSamples
&41;
Remarks
Buffers InAudio and renders any non-silent audio to OutAudio. Returns the number of samples written to OutAudio. The number of samples returned will only be less than NumSamples if the signal becomes audible mid-buffer. We do not return partial buffers when returning from an audible state to a silent state. This should also work in place, i.e. if InAudio == OutAudio.