Navigation
API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/DSP > API/Runtime/SignalProcessing/DSP/FSampleBufferReader
References
| Module | SignalProcessing |
| Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/SampleBufferReader.h |
| Include | #include "DSP/SampleBufferReader.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/SampleBufferReader.cpp |
bool Generate
&40;
float &42; OutAudioBuffer,
const int32 NumFrames,
const int32 OutChannels,
const bool bWrap
&41;
Remarks
Generates the next block of audio. Returns true if it's no longer playing (reached end of the buffer and not set to wrap)