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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/DSP > API/Runtime/SignalProcessing/DSP/FPlateReverbFast
References
| Module | SignalProcessing |
| Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/ReverbFast.h |
| Include | #include "DSP/ReverbFast.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/ReverbFast.cpp |
void ProcessAudio
&40;
const FAlignedFloatBuffer & InSamples,
const int32 InNumChannels,
FAlignedFloatBuffer & OutSamples,
const int32 OutNumChannels
&41;
Remarks
Creates reverberated audio in OutSamples based upon InSamples InNumChannels can be 1 or 2 channels. OutSamples must be greater or equal to 2.