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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/DSP > API/Runtime/SignalProcessing/DSP/FGranularSynth
References
| Module | SignalProcessing |
| Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Granulator.h |
| Include | #include "DSP/Granulator.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/Granulator.cpp |
void SeekTime
&40;
const float InTimeSec,
const float LerpTimeSec,
const ESeekType::Type InSeekType
&41;
Remarks
Seeks the loaded buffer used for granulation. Grains will spawn from this location.