Navigation
API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/DSP > API/Runtime/SignalProcessing/DSP/FDynamicsProcessor
References
| Module | SignalProcessing |
| Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/DynamicsProcessor.h |
| Include | #include "DSP/DynamicsProcessor.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/DynamicsProcessor.cpp |
bool ProcessKeyFrame
(
const float * InKeyFrame,
float * OutFrame,
bool bKeyIsInput
)
Remarks
Process key frame, returning true if should continue processing (Returns false in audition mode and writes straight to output).