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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/DSP > API/Runtime/SignalProcessing/DSP/FDynamicsProcessor > API/Runtime/SignalProcessing/DSP/FDynamicsProcessor/ProcessAudio
References
| Module | SignalProcessing |
| Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/DynamicsProcessor.h |
| Include | #include "DSP/DynamicsProcessor.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/DynamicsProcessor.cpp |
void ProcessAudio
(
const float *const *const InBuffers,
const int32 InNumFrames,
float *const * OutBuffers,
const float *const *const InKeyBuffers,
float *const * OutEnvelopes
)
Remarks
For single channels of audio OR non-interleaved blocks of multichannel audio.