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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/DSP > API/Runtime/SignalProcessing/DSP/Encoders > API/Runtime/SignalProcessing/DSP/Encoders/IAudioEncoder
References
| Module | SignalProcessing |
| Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Encoders/IAudioEncoder.h |
| Include | #include "DSP/Encoders/IAudioEncoder.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/IAudioEncoder.cpp |
bool PushAudio
&40;
const float &42; InBuffer,
int32 NumSamples,
bool bEncodeIfPossible
&41;
Remarks
Call this function when audio is available. If you would like to handle compression on a separate thread or call, Call this function with bEncodeIfPossible set to false. Returns true if audio was successfully pushed, false, if the internal buffer is full.