Navigation
API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/DSP > API/Runtime/SignalProcessing/DSP/Encoders > API/Runtime/SignalProcessing/DSP/Encoders/IAudioEncoder
References
| Module | SignalProcessing |
| Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Encoders/IAudioEncoder.h |
| Include | #include "DSP/Encoders/IAudioEncoder.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/IAudioEncoder.cpp |
bool EncodeIfPossible()
Remarks
If you'd like to run audio encoding on a separate thread, use this call. Otherwise, ensure that bEncodeIfPossible is set to true when you call PushAudio.