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Structure for log messages.
| Name | FSessionLogMessage |
| Type | struct |
| Header File | /Engine/Source/Runtime/SessionServices/Public/SessionLogMessage.h |
| Include Path | #include "SessionLogMessage.h" |
Syntax
struct FSessionLogMessage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSessionLogMessage
(
const FGuid& InInstanceId, |
Creates and initializes a new instance. | SessionLogMessage.h |
Structs
| Name | Remarks |
|---|---|
| TimeComparer | Implements a predicate to compare two log messages by log time. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Category | FName | Holds the log category. | SessionLogMessage.h | |
| InstanceId | FGuid | Holds the identifier of the engine instance that generated this log message. | SessionLogMessage.h | |
| InstanceName | FString | Holds the name of the engine instance that generated this log message. | SessionLogMessage.h | |
| Text | FString | Holds the message text. | SessionLogMessage.h | |
| Time | FDateTime | Holds the time at which the message was generated. | SessionLogMessage.h | |
| TimeSeconds | double | Holds the number of seconds from the start of the instance at which the message was generated. | SessionLogMessage.h | |
| Verbosity | ELogVerbosity::Type | Holds the verbosity type. | SessionLogMessage.h |