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Structure for log messages.
| |
|
| Name |
FSessionLogMessage |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/SessionServices/Public/SessionLogMessage.h |
| Include Path |
#include "SessionLogMessage.h" |
Syntax
struct FSessionLogMessage
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Creates and initializes a new instance. |
SessionLogMessage.h |
|
Structs
| Name |
Remarks |
| TimeComparer |
Implements a predicate to compare two log messages by log time. |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Category |
FName |
Holds the log category. |
SessionLogMessage.h |
|
| InstanceId |
FGuid |
Holds the identifier of the engine instance that generated this log message. |
SessionLogMessage.h |
|
| InstanceName |
FString |
Holds the name of the engine instance that generated this log message. |
SessionLogMessage.h |
|
| Text |
FString |
Holds the message text. |
SessionLogMessage.h |
|
| Time |
FDateTime |
Holds the time at which the message was generated. |
SessionLogMessage.h |
|
| TimeSeconds |
double |
Holds the number of seconds from the start of the instance at which the message was generated. |
SessionLogMessage.h |
|
| Verbosity |
ELogVerbosity::Type |
Holds the verbosity type. |
SessionLogMessage.h |
|
Functions
Public