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Structure for the write state stack.
| Name | FStructSerializerState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Serialization/Public/IStructSerializerBackend.h |
| Include Path | #include "IStructSerializerBackend.h" |
Syntax
struct FStructSerializerState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| IStructSerializerBackend.h | |||
FStructSerializerState
(
void* InValuePtr, |
IStructSerializerBackend.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElementIndex | int32 | Holds the element index that is targeted if an array/set/map | IStructSerializerBackend.h | |
| FieldType | FFieldClass * | Holds a pointer to the field type describing the data. | IStructSerializerBackend.h | |
| HasBeenProcessed | bool | Holds a flag indicating whether the property has been processed. | IStructSerializerBackend.h | |
| KeyData | const void * | Holds a pointer to the key property's data. | IStructSerializerBackend.h | |
| KeyProperty | FProperty * | Holds the key property's meta data (only used for TMap). | IStructSerializerBackend.h | |
| StateFlags | EStructSerializerStateFlags | Flags related for the current state | IStructSerializerBackend.h | |
| ValueData | const void * | Holds a pointer to the property value's data. | IStructSerializerBackend.h | |
| ValueProperty | FProperty * | Holds the property value's meta data. | IStructSerializerBackend.h | |
| ValueType | UStruct * | Holds a pointer to the UStruct describing the data. | IStructSerializerBackend.h |