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API > API/Runtime > API/Runtime/SaveGameNetworkReplayStreaming
| Name | FSaveGameNetworkReplayStreamingFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Public/SaveGameNetworkReplayStreaming.h |
| Include Path | #include "SaveGameNetworkReplayStreaming.h" |
Syntax
class FSaveGameNetworkReplayStreamingFactory : public FLocalFileNetworkReplayStreamingFactory
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → FLocalFileNetworkReplayStreamingFactory → FSaveGameNetworkReplayStreamingFactory
Implements Interfaces
Functions
Public
Overridden from FLocalFileNetworkReplayStreamingFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< INetworkReplayStreamer > CreateReplayStreamer() |
SaveGameNetworkReplayStreaming.h | ||
virtual void StartupModule() |
SaveGameNetworkReplayStreaming.h |