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API > API/Runtime > API/Runtime/SaveGameNetworkReplayStreaming > API/Runtime/SaveGameNetworkReplayStreaming/FSaveGameNetworkReplayStreamer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SaveGameNetworkReplayStreaming.h | |||
FSaveGameNetworkReplayStreamer
(
const FString& DemoSavePath, |
SaveGameNetworkReplayStreaming.h |
FSaveGameNetworkReplayStreamer()
| Name | FSaveGameNetworkReplayStreamer |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Public/SaveGameNetworkReplayStreaming.h |
| Include Path | #include "SaveGameNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Private/SaveGameNetworkReplayStreaming.cpp |
FSaveGameNetworkReplayStreamer()
FSaveGameNetworkReplayStreamer(const FString &, const FString &)
| Name | FSaveGameNetworkReplayStreamer |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Public/SaveGameNetworkReplayStreaming.h |
| Include Path | #include "SaveGameNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Private/SaveGameNetworkReplayStreaming.cpp |
FSaveGameNetworkReplayStreamer
(
const FString & DemoSavePath,
const FString & PlaybackReplayName
)