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API > API/Runtime > API/Runtime/SaveGameNetworkReplayStreaming > API/Runtime/SaveGameNetworkReplayStreaming/FSaveGameNetworkReplayStreamer
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
SaveGameNetworkReplayStreaming.h |
|
|
|
SaveGameNetworkReplayStreaming.h |
|
FSaveGameNetworkReplayStreamer()
| |
|
| Name |
FSaveGameNetworkReplayStreamer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Public/SaveGameNetworkReplayStreaming.h |
| Include Path |
#include "SaveGameNetworkReplayStreaming.h" |
| Source |
/Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Private/SaveGameNetworkReplayStreaming.cpp |
FSaveGameNetworkReplayStreamer()
FSaveGameNetworkReplayStreamer(const FString &, const FString &)
| |
|
| Name |
FSaveGameNetworkReplayStreamer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Public/SaveGameNetworkReplayStreaming.h |
| Include Path |
#include "SaveGameNetworkReplayStreaming.h" |
| Source |
/Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Private/SaveGameNetworkReplayStreaming.cpp |
FSaveGameNetworkReplayStreamer
(
const FString & DemoSavePath,
const FString & PlaybackReplayName
)