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API > API/Runtime > API/Runtime/SaveGameNetworkReplayStreaming > API/Runtime/SaveGameNetworkReplayStreaming/FSaveGameNetworkReplayStreamer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RequestEventGroupData
(
const FString& Group, |
SaveGameNetworkReplayStreaming.h | ||
virtual void RequestEventGroupData
(
const FString& ReplayName, |
SaveGameNetworkReplayStreaming.h | ||
virtual void RequestEventGroupData
(
const FString& ReplayName, |
SaveGameNetworkReplayStreaming.h |
RequestEventGroupData(const FString &, const FRequestEventGroupDataCallback &)
| Name | RequestEventGroupData |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Public/SaveGameNetworkReplayStreaming.h |
| Include Path | #include "SaveGameNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Private/SaveGameNetworkReplayStreaming.cpp |
virtual void RequestEventGroupData
(
const FString & Group,
const FRequestEventGroupDataCallback & Delegate
)
RequestEventGroupData(const FString &, const FString &, const FRequestEventGroupDataCallback &)
| Name | RequestEventGroupData |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Public/SaveGameNetworkReplayStreaming.h |
| Include Path | #include "SaveGameNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Private/SaveGameNetworkReplayStreaming.cpp |
virtual void RequestEventGroupData
(
const FString & ReplayName,
const FString & Group,
const FRequestEventGroupDataCallback & Delegate
)
RequestEventGroupData(const FString &, const FString &, const int32, const FRequestEventGroupDataCallback &)
| Name | RequestEventGroupData |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Public/SaveGameNetworkReplayStreaming.h |
| Include Path | #include "SaveGameNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Private/SaveGameNetworkReplayStreaming.cpp |
virtual void RequestEventGroupData
(
const FString & ReplayName,
const FString & Group,
const int32 UserIndex,
const FRequestEventGroupDataCallback & Delegate
)