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API > API/Runtime > API/Runtime/SaveGameNetworkReplayStreaming > API/Runtime/SaveGameNetworkReplayStreaming/FSaveGameNetworkReplayStreamer
Description
Called during KeepReplay to get options when saving a replay. Note, this may be called off the GameThread and may not be called on every platform.
| Name | GetSaveGameOption |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Public/SaveGameNetworkReplayStreaming.h |
| Include Path | #include "SaveGameNetworkReplayStreaming.h" |
virtual bool GetSaveGameOption
(
const FSaveGameOptionInfo & OptionInfo,
FString & OptionValue
) const
True if this event was handled. False if it should be passed to the original delegate (
Parameters
| Name | Remarks |
|---|---|
| OptionInfo | Info struct that describes the requested option and current streamer status. |
| OptionValue | (Out) The desired value for the option. |
See Also
- FGameDelegates::GetExtendedSaveGameInfoDelegate