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API > API/Runtime > API/Runtime/SaveGameNetworkReplayStreaming > API/Runtime/SaveGameNetworkReplayStreaming/FSaveGameNetworkReplayStreamer
| Name | FSaveGameReplayVersionedInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Public/SaveGameNetworkReplayStreaming.h |
| Include Path | #include "SaveGameNetworkReplayStreaming.h" |
Syntax
struct FSaveGameReplayVersionedInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventData | TArray< TArray< uint8 > > | Actual event data. Indices correlate to Event index. | SaveGameNetworkReplayStreaming.h | |
| Events | FReplayEventList | Events that are serialized in the header. | SaveGameNetworkReplayStreaming.h | |
| FileVersion | uint32 | Save game file version. | SaveGameNetworkReplayStreaming.h |