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API > API/Runtime > API/Runtime/SaveGameNetworkReplayStreaming > API/Runtime/SaveGameNetworkReplayStreaming/FSaveGameNetworkReplayStreamer
| Name | FSaveGameOptionInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Public/SaveGameNetworkReplayStreaming.h |
| Include Path | #include "SaveGameNetworkReplayStreaming.h" |
Syntax
struct FSaveGameOptionInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsForRename | bool | SaveGameNetworkReplayStreaming.h | ||
| bIsSavingMetaData | bool | SaveGameNetworkReplayStreaming.h | ||
| Option | EGameDelegates_SaveGame | SaveGameNetworkReplayStreaming.h | ||
| ReplayFriendlyName | FString | SaveGameNetworkReplayStreaming.h | ||
| ReplaySaveName | FString | SaveGameNetworkReplayStreaming.h | ||
| SaveDataSize | int32 | SaveGameNetworkReplayStreaming.h |