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API > API/Runtime > API/Runtime/SaveGameNetworkReplayStreaming > API/Runtime/SaveGameNetworkReplayStreaming/FSaveGameNetworkReplayStreamer
| |
|
| Name |
FSaveGameOptionInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/NetworkReplayStreaming/SaveGameNetworkReplayStreaming/Public/SaveGameNetworkReplayStreaming.h |
| Include Path |
#include "SaveGameNetworkReplayStreaming.h" |
Syntax
struct FSaveGameOptionInfo
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIsForRename |
bool |
|
SaveGameNetworkReplayStreaming.h |
|
| bIsSavingMetaData |
bool |
|
SaveGameNetworkReplayStreaming.h |
|
| Option |
EGameDelegates_SaveGame |
|
SaveGameNetworkReplayStreaming.h |
|
| ReplayFriendlyName |
FString |
|
SaveGameNetworkReplayStreaming.h |
|
| ReplaySaveName |
FString |
|
SaveGameNetworkReplayStreaming.h |
|
| SaveDataSize |
int32 |
|
SaveGameNetworkReplayStreaming.h |
|