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API > API/Runtime > API/Runtime/RuntimeAssetCache > API/Runtime/RuntimeAssetCache/URuntimeAssetCacheBuilder_Object-
Description
Call SaveNewAssetToCache to save an asset back into the cache for next time. This will then trigger OnAssetCacheComplete like normal, so you don't need additional code to handle it.
| Name | SaveNewAssetToCache |
| Type | function |
| Header File | /Engine/Source/Runtime/RuntimeAssetCache/Public/RuntimeAssetCacheBuilders.h |
| Include Path | #include "RuntimeAssetCacheBuilders.h" |
| Source | /Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCacheBuilders.cpp |
UFUNCTION (BlueprintCallable, Category=RuntimeAssetCache)
void SaveNewAssetToCache
(
UObject * NewAsset
)