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API > API/Runtime > API/Runtime/RuntimeAssetCache
Useful for passing around void* data and size
| Name | FVoidPtrParam |
| Type | struct |
| Header File | /Engine/Source/Runtime/RuntimeAssetCache/Public/RuntimeAssetCacheInterface.h |
| Include Path | #include "RuntimeAssetCacheInterface.h" |
Syntax
USTRUCT (BlueprintType )
struct FVoidPtrParam
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RuntimeAssetCacheInterface.h | |||
FVoidPtrParam
(
void* InData, |
RuntimeAssetCacheInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | void * | RuntimeAssetCacheInterface.h | ||
| DataSize | int64 | RuntimeAssetCacheInterface.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVoidPtrParam NullPtr() |
RuntimeAssetCacheInterface.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
RuntimeAssetCacheInterface.h | ||
bool operator!() |
RuntimeAssetCacheInterface.h |