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API > API/Runtime > API/Runtime/Renderer
Classes
| Type | Name | Description | |
|---|---|---|---|
| FRenderPageBatchDesc | A description of a batch of pages to be rendered with a single call to RenderPages(). | ||
| FRenderPageDesc | A single page description. | ||
| FRenderPageTarget | Structure containing a texture layer target description for a call for RenderPages(). | ||
| FVirtualTextureFeedbackBuffer | GPU feedback buffer for tracking virtual texture requests from the GPU. | ||
| FVirtualTextureFeedbackBufferDesc | Description of how to interpret an RHIBuffer that is being fed to the virtual texture feedback system. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| RuntimeVirtualTexture:: | Enum for our maximum RenderPages() batch size. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FIntPoint | GetVirtualTextureFeedbackBufferSize
(
FSceneViewFamily const* InViewFamily, |
Get size for a virtual texture feedback buffer. | |
| int32 | GetVirtualTextureFeedbackScale
(
FSceneViewFamily const* InViewFamily |
Returns the scale used to divide the scene texture resolution to get the virtual texture feedback resolution. | |
| uint32 | SampleVirtualTextureFeedbackSequence
(
FSceneViewFamily const* InViewFamily, |
Returns a value from the sampling sequence used to traverse each feedback tile. | |
| void | SubmitVirtualTextureFeedbackBuffer
(
FRHICommandListImmediate& RHICmdList, |
Submit an RHIBuffer containing virtual texture feedback data to the virtual texture system. | |
| void | SubmitVirtualTextureFeedbackBuffer
(
FRDGBuilder& GraphBuilder, |