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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/VT > API/Runtime/Renderer/VT/FVirtualTextureFeedbackBufferDes- > API/Runtime/Renderer/VT/FVirtualTextureFeedbackBufferDes-/Init2D
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/VT/VirtualTextureFeedbackBuffer.h |
| Include | #include "VT/VirtualTextureFeedbackBuffer.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureFeedbackBuffer.cpp |
void Init2D
&40;
FIntPoint InUnscaledBufferSize,
TArrayView< FIntRect > const & InUnscaledViewRects,
int32 InBufferScale
&41;
Remarks
Initialize for a "2D" buffer. Pass in view rectangles that define some subset of the buffer to actually analyze.