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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/VT
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/VT/RuntimeVirtualTextureRender.h |
| Include | #include "VT/RuntimeVirtualTextureRender.h" |
Syntax
struct FRenderPageBatchDesc
Remarks
A description of a batch of pages to be rendered with a single call to RenderPages().
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bClearTextures | Set to true to clear before rendering. | |
| bool | bIsThumbnails | Set to true for thumbnail rendering. | |
| ERuntimeVirtualTextureDebugType | DebugType | Debug visualization to render with. | |
| ERuntimeVirtualTextureMaterialType | MaterialType | Material type of the runtime virtual texture that we are rendering. | |
| uint8 | MaxLevel | Max mip level of the runtime virtual texture that we are rendering. | |
| int32 | NumPageDescs | Number of pages to render. | |
| FRenderPageDesc[EMaxRenderPageBatch] | PageDescs | Page descriptions for each page in the batch. | |
| uint32 | RuntimeVirtualTextureMask | Mask created from the target runtime virtual texture's index within the scene. | |
| FScene * | Scene | Scene to use when rendering the batch. | |
| FRenderPageTarget[RuntimeVirtualTexture::MaxTextureLayers] | Targets | Physical texture targets to render to. | |
| FTransform | UVToWorld | Virtual texture UV space to world space transform. | |
| FBox | WorldBounds | Virtual texture world space bounds. |