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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/UE__MeshPassUtils__SetupComputeB-
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassUtils.h |
| Include | #include "MeshPassUtils.h" |
namespace UE
{
namespace MeshPassUtils
{
template<typename TShaderClass, typename TShaderElementData>
void UE::MeshPassUtils::SetupComputeBindings
(
const TShaderRef < TShaderClass > & ComputeShader,
const FScene * Scene,
ERHIFeatureLevel::Type FeatureLevel,
const FPrimitiveSceneProxy * PrimitiveSceneProxy,
const FMaterialRenderProxy & MaterialRenderProxy,
const FMaterial & Material,
const TShaderElementData & ShaderElementData,
FMeshDrawShaderBindings & ShaderBindings
)
}
}