Navigation
API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassUtils.h |
| Include | #include "MeshPassUtils.h" |
namespace UE
{
namespace MeshPassUtils
{
namespace Private
{
template<typename TShaderClass>
void UE::MeshPassUtils::Private::PrepareDispatch
(
FRHIComputeCommandList & RHICmdList,
const TShaderRef< TShaderClass > & ComputeShader,
const FMeshDrawShaderBindings & ShaderBindings,
const typename TShaderClass::FParameters & PassParameters
)
}
}
}