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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassUtils.h |
| Include | #include "MeshPassUtils.h" |
namespace UE
{
namespace MeshPassUtils
{
template<typename TShaderClass>
void UE::MeshPassUtils::Dispatch
(
FRHIComputeCommandList & RHICmdList,
const TShaderRef < TShaderClass > & ComputeShader,
const FMeshDrawShaderBindings & ShaderBindings,
const typename TShaderClass::FParameters & PassParameters,
FIntVector GroupCount
)
}
}
Remarks
Dispatch a compute shader to RHI Command List with its parameters and mesh shader bindings.