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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/FXRenderingUtils.h |
| Include | #include "FXRenderingUtils.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/FXRenderingUtils.cpp |
namespace UE
{
namespace FXRenderingUtils
{
TRDGUniformBufferRef< FSceneUniformParameters > UE&58;&58;FXRenderingUtils&58;&58;GetSceneUniformBuffer
&40;
FRDGBuilder & GraphBuilder,
FSceneUniformBuffer & SceneUniformBuffer
&41;
}
}
Remarks
Get the RDG uniform buffer from the FSceneUniformBuffer (not exposed in public API).