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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/FXRenderingUtils.h |
| Include | #include "FXRenderingUtils.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/FXRenderingUtils.cpp |
namespace UE
{
namespace FXRenderingUtils
{
FSceneUniformBuffer & UE&58;&58;FXRenderingUtils&58;&58;CreateSceneUniformBuffer
&40;
FRDGBuilder & GraphBuilder,
const FSceneInterface &42; Scene
&41;
}
}
Remarks
Creates a minimal Scene Uniform buffer for the given Scene, allocated using the FRDGBuilder (making it safe to keep reference).