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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/TUseBitwiseSwap_FVisibleRayTraci-
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
Syntax
enum
{
Value = false,
}
Values
| Name | Description |
|---|---|
| Value |
Remarks
Prevent Memcpy call overhead during FVisibleRayTracingMeshCommand sorting.