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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
Syntax
template<>
struct TUseBitwiseSwap< FVisibleRayTracingMeshCommand >
Constants
| Name | Description |
|---|---|
| Value | Prevent Memcpy call overhead during FVisibleRayTracingMeshCommand sorting. |