Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/TUseBitwiseSwap_FVisibleMeshDraw-
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
Syntax
enum
&123;
Value = false
&125;
Remarks
Prevent Memcpy call overhead during FVisibleMeshDrawCommand sorting.