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API > API/Runtime > API/Runtime/Renderer
| Name | TUseBitwiseSwap< FVisibleMeshDrawCommand > |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
template<>
struct TUseBitwiseSwap< FVisibleMeshDrawCommand >
Enums
Public
| Name | Remarks |
|---|---|
| TUseBitwiseSwap< FVisibleMeshDrawCommand > | Prevent Memcpy call overhead during FVisibleMeshDrawCommand sorting. |