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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h |
| Include | #include "ShaderPrintParameters.h" |
namespace ShaderPrint
{
Resolution TranslatedWorldOffset FontSpacing MaxSymbolCount MaxLineCount IsDrawLocked ShaderPrint_StateBuffer ShaderPrint::SHADER_PARAMETER_RDG_BUFFER_UAV
(
RWBuffer< uint >,
ShaderPrint_RWEntryBuffer
)
}
Remarks
Does the platform support the ShaderPrint system? Use this to create debug shader permutations only for supported platforms.