Navigation
API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h |
| Include | #include "ShaderPrintParameters.h" |
namespace ShaderPrint
{
ShaderPrint::BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FShaderPrintCommonParameters,
RENDERER_API
)
}
Remarks
ShaderPrint uniform buffer layout.