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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include | #include "SceneRenderTargetParameters.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SceneTextures.cpp |
void SetupMobileSceneTextureUniformParameters
(
FRDGBuilder & GraphBuilder,
const FSceneTextures * SceneTextures,
EMobileSceneTextureSetupMode SetupMode,
FMobileSceneTextureUniformParameters & SceneTextureParameters
)
Remarks
Fills the scene texture uniform buffer struct.