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Description
Resets the scene texture extent history. Call this method after rendering with very large render targets. The next scene render will create them at the requested size.
| Name | ResetSceneTextureExtentHistory |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include Path | #include "SceneRenderTargetParameters.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SceneTextures.cpp |
void ResetSceneTextureExtentHistory()