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API > API/Runtime > API/Runtime/Renderer
Syntax
const int32 NumInlineShaderBindings
Remarks
Number of resource bindings to allocate inline within a FMeshDrawCommand. This is tweaked so that the bindings for BasePass shaders of an average material using a FLocalVertexFactory fit into the inline storage. Overflow of the inline storage will cause a heap allocation per draw (and corresponding cache miss on traversal)