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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/InstanceCulling > API/Runtime/Renderer/InstanceCulling/FInstanceCullingContext > API/Runtime/Renderer/InstanceCulling/FInstanceCullingContext/BuildRenderingCo-
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include | #include "InstanceCulling/InstanceCullingContext.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/InstanceCulling/InstanceCullingContext.cpp |
void BuildRenderingCommands
&40;
FRDGBuilder & GraphBuilder,
const FGPUScene & GPUScene,
int32 InDynamicInstanceIdOffset,
int32 InDynamicInstanceIdNum,
FInstanceCullingResult & Results
&41;
Remarks
This version is never deferred, nor async, calling BeginAsyncSetup before this is an error.