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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/InstanceCulling > API/Runtime/Renderer/InstanceCulling/FInstanceCullingContext
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include | #include "InstanceCulling/InstanceCullingContext.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/InstanceCulling/InstanceCullingContext.cpp |
void AddInstancesToDrawCommand
&40;
uint32 IndirectArgsOffset,
int32 InstanceDataOffset,
uint32 RunOffset,
uint32 NumInstances,
EInstanceFlags InstanceFlags
&41;
Remarks
Add command to cull a range of instances for the given mesh draw command index. Multiple commands may add to the same slot, ordering is not preserved.