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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/InstanceCulling > API/Runtime/Renderer/InstanceCulling/FInstanceCullingContext
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include | #include "InstanceCulling/InstanceCullingContext.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/InstanceCulling/InstanceCullingContext.cpp |
static void AddClearIndirectArgInstanceCountPass
&40;
FRDGBuilder & GraphBuilder,
FGlobalShaderMap &42; ShaderMap,
FRDGBufferRef DrawIndirectArgsBuffer,
TFunction< int32()> NumIndirectArgsCallback
&41;
Remarks
Helper function to add a pass to zero the instance count in the indirect args.