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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/VariableRateShadingImageManager.h |
| Include | #include "VariableRateShadingImageManager.h" |
Syntax
class IVariableRateShadingImageGenerator
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FRDGTextureRef | GetDebugImage
(
FRDGBuilder& GraphBuilder, |
Get VRS image to be used w/ debug overlay. | |
| FRDGTextureRef | GetImage
(
FRDGBuilder& GraphBuilder, |
Returns cached VRS image. | |
| FVariableRateShadingImageManager::EVRSSourceType | GetType () |
Return bitmask of generator type. | |
| bool | IsEnabled () |
Returns whether or not generator is enabled - can change at runtime. | |
| bool | IsSupportedByView
(
const FSceneView& View |
Returns whether or not the given view supports this generator. | |
| void | PrepareImages
(
FRDGBuilder& GraphBuilder, |
Generates image(s) and saves to generator cache. Should only be run once per view per frame, in Render(). |