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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/IVariableRateShadingImageGenerat-
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/VariableRateShadingImageManager.h |
| Include | #include "VariableRateShadingImageManager.h" |
void PrepareImages
&40;
FRDGBuilder & GraphBuilder,
const FSceneViewFamily & ViewFamily,
const FMinimalSceneTextures & SceneTextures
&41;
Remarks
Generates image(s) and saves to generator cache. Should only be run once per view per frame, in Render().