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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/IPathTracingDenoiser
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/PathTracingDenoiser.h |
| Include | #include "PathTracingDenoiser.h" |
void AddPasses
(
FRDGBuilder & GraphBuilder,
const FSceneView & View,
const FInputs & Inputs
) const
Remarks
Adds the necessary passes into RDG for denoising.