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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include | #include "SceneRenderTargetParameters.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SceneTextures.cpp |
SceneTexturesSHADER_PARAMETER_STRUCT_REF(FMobileSceneTextureUniformParameters, MobileSceneTextures) END_SHADER_PARAMETER_STRUCT() class FSceneTextureExtracts const FSceneTextureExtracts & GetSceneTextureExtracts()
Remarks
Struct containing references to extracted RHI resources after RDG execution. All textures are left in an SRV read state, so they can safely be used for read without being re-imported into RDG. Likewise, the uniform buffer is non-RDG and can be used as is. Returns the global scene texture extracts struct.