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API > API/Runtime > API/Runtime/Renderer
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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FXRenderingUtils.h |
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GPUSceneWriter.h |
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InstanceCulling/InstanceCullingContext.h |
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InstanceCulling/InstanceCullingContext.h |
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InstanceCulling/InstanceCullingContext.h |
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RendererUtils.h |
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RendererUtils.h |
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SceneRendererInterface.h |
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SceneUniformBuffer.h |
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| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/FXRenderingUtils.h |
| Include Path |
#include "FXRenderingUtils.h" |
| Source |
/Engine/Source/Runtime/Renderer/Private/SceneUniformBuffer.cpp |
RENDERER_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FSceneUniformParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/GPUSceneWriter.h |
| Include Path |
#include "GPUSceneWriter.h" |
| Source |
/Engine/Source/Runtime/Renderer/Private/GPUScene.cpp |
RENDERER_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FGPUSceneWriterUniformParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path |
#include "InstanceCulling/InstanceCullingContext.h" |
| Source |
/Engine/Source/Runtime/Renderer/Private/SceneUniformBuffer.cpp |
RENDERER_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FSceneUniformParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path |
#include "InstanceCulling/InstanceCullingContext.h" |
| Source |
/Engine/Source/Runtime/Renderer/Private/InstanceCulling/InstanceCullingContext.cpp |
RENDERER_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FInstanceCullingGlobalUniforms * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path |
#include "InstanceCulling/InstanceCullingContext.h" |
| Source |
/Engine/Source/Runtime/Renderer/Private/InstanceCulling/InstanceCullingContext.cpp |
RENDERER_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FBatchedPrimitiveParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/RendererUtils.h |
| Include Path |
#include "RendererUtils.h" |
| Source |
/Engine/Source/Runtime/Renderer/Private/RendererUtils.cpp |
RENDERER_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FSubstratePublicGlobalUniformParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/RendererUtils.h |
| Include Path |
#include "RendererUtils.h" |
| Source |
/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteShared.cpp |
RENDERER_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FNaniteRayTracingUniformParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/SceneRendererInterface.h |
| Include Path |
#include "SceneRendererInterface.h" |
| Source |
/Engine/Source/Runtime/Renderer/Private/SceneUniformBuffer.cpp |
RENDERER_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FSceneUniformParameters * DummyPtr
)
| |
|
| Name |
GetForwardDeclaredShaderParametersStructMetadata |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include Path |
#include "SceneUniformBuffer.h" |
| Source |
/Engine/Source/Runtime/Renderer/Private/SceneUniformBuffer.cpp |
RENDERER_API const FShaderParametersMetadata * GetForwardDeclaredShaderParametersStructMetadata
(
const FSceneUniformParameters * DummyPtr
)