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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FWriteToSliceVS
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/VolumeRendering.h |
| Include | #include "VolumeRendering.h" |
| Source | /Engine/Source/Runtime/Engine/Private/VolumeRendering.cpp |
static bool ShouldCompilePermutation
&40;
const FGlobalShaderPermutationParameters & Parameters
&41;