Navigation
API > API/Runtime > API/Runtime/Renderer
Inheritance Hierarchy
- FGlobalShader
- FWriteToSliceGS
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/VolumeRendering.h |
| Include | #include "VolumeRendering.h" |
Syntax
class FWriteToSliceGS : public FGlobalShader
Remarks
Geometry shader used to write to a range of slices of a 3d volume texture.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FWriteToSliceGS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
||
| bool | ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |